Who am I?
I am a Fine Arts graduate with a strong academic background in form, composition, color, and visual language. This foundation shapes both my physical work on canvas and my digital production. I currently participate in group and solo exhibitions with my physical artworks, while continuing to produce both traditional and digital work in parallel.
On the digital side, I primarily focus on 3D modeling and visual production. I create stylized, hand-paint–oriented models for games and interactive projects, with an emphasis on atmosphere, form, and visual coherence. For me, the value of a piece lies not only in its technical accuracy, but in the feeling it conveys and the visual language it establishes.
I work mainly with Blender and Roblox, preparing my models according to their intended context and use. I have a basic working knowledge of Luau, which I use to support the production process and ensure smoother integration within projects.
I see my physical art practice and digital work not as separate disciplines, but as two interconnected forms of expression that continuously inform and strengthen each other.